Sunday, 29 November 2009

New Question

So i have decided to change my prp question, due to many reasons. I shall now be discussing about SPACE!

My current question is......

Is the perception of space with in 3d environments the same as that in the real or non virtual world environment?

I intend to be discussing the following

*Realism of a virtual camera compared to a "real" camera.
*Effects of lighting (3d environments vs real or non virtual world)
*Optical illusion (what things can be created in the virtual world that are physically impossible to create in a real or non virtual world).
*The existence of space through a camera lens. Camera lens in a virtual world vs camera lens in a real or non virtual world)

1. Define and look at what is meant by perception of space in terms of film and 3d environments
- what is meant by space and how is it different between film and 3d environments?

2. What does a 3d environment consist of?
-what is the current practice within the 3d environments area?
-what is different between a 3d environment and a 2d one?

3. What is a real or non virtual environment and how is that different from a virtual environment?

Friday, 13 November 2009

Discuss the meaning of 3D Virtual Reality

Virtual reality

"It is a simulation in which computer graphics is used to create a realistic-looking world, Moreover, the synthetic world is not static, but responds to the user's input (gesture, verbal command, etc)" (Coiffet 2003 P.2).

The above description suggests that virtual reality is interactive. The I's of virtual reality are said to be Interactive -Immersive -Immagination.

This concept was adapted from Burdea (1993)

GRIGORGE,C, BURDEA, COIFFET, Philippe. 2003, Virtual Reality Technology, second edition: United States of America: Wiley-Interscience. John & Wiley sons Inc.

The History of Virtual Reality

In mid 1950s visionary cinematographer Morton H Eilig built a single user console called Sensorama that included a stereoscopic display, fans, or emitters, stereo speakers and a moving chair. This enabled the user watch television in three dimensional ways.
In 1961, Philco Corporation engineers developed the first HMD known as the Headsight. The helmet consisted of a video screen along with a tracking system. Then they linked to a closed circuit camera system. Then somewhat similar HMD was used for helicopter pilots. While flying in the dark these were of great help.

In 1965, a computer scientist named Ivan Sutherland envisioned what he called the “Ultimate Display.” After using this display a person imagines the virtual world very similar to the real world.

During 1966, an HMD was built by Sutherland, which was tethered to a computer system.

I came across the following article on
http://www.vrs.org.uk/virtual-reality/history.html on the 12th November 2009.