Sunday, 30 November 2008
SUCCESS...ummm so i seem to think!
http://www.middle-ages.org.uk/middle-ages-torture.htm . which i thought was interesting but not very helpful. I was lucky enough to also discover that there is a prison exhibition near Pitchers and piano, so i intend to go there this week and mayb il be inspired by something. Il soon be posting pics on how my board currently looks like
Friday, 21 November 2008
Reflection
What are u doing to develop yourself??
- Improve 3d skills by making small random animations, which will further develop ur practical skills
- Start thinking of your "style" ...what will make u stand out from the person next to u
- Draw draw ...DRAW! and take advantage of the life drawing classes
- Join some sort of multimedia community...to see other peoples works and "expand ur mind" (one example i got today was www.deviant.com)
- Begin to network with other practitoners
- Follow up on our indusrty so you are aware of e.g. qualifications needed, latest changes and why, techniques etc. ( this could then help you narrow down on what area you wana specialize in) Yes im doing multimedia, Virtual enviroments to be specific but what REALLY REALLY REALLY gives me that BUZZ????
- Collaborate with people in other courses a.k.a networking, and we all know the benefits of that.
So there is my reminder list that i will look into term two perhaps and see my progress
Tuesday, 11 November 2008
LIGHTS OUTTTTTTT
So here's one concept of the game,
HOW WILL THE PLAYER START THE GAME??
Each player will either pick a card, telling them their route or way of escaping. or they could choose which route they want from a list provided. Though choosing could cause potential chaos, so, players could roll a die and according to the number they score, they'll pick according to the way the options are numbered.
OBJECTIVE OF THE GAME IS TO?
Go around the board collecting the items required to escape the prison. e.g spade, hammer, gun, bomb etc. Then once the player has collected everything they need they can then start to escape the prison. Collecting all the things means that there will be less chances of them getting caught! However the player can choose to escape if they feel like they dont need a specific item e.g night vision glasses. Nevertheless this then increases their chances of getting caught by the prison security, aka the board. So the point is to escape and without getting caught!!! So if the player doesnt have dog food and lands and on a point where dogs are doing a patrol, they shall be caught, unless they have something to distract the does with.
POSITIVE REINFORCEMENT
WARDEN Pick up cards--- Will be avaliable for the player throughout the game, this will be a dirty cop who will be giving clues and hints/ or giving the prisoners a favour in return for a favour. E.g the warden can give you some sort of "camoflauge", by providing you with a uniform similar to his. Thus encouraging the players to proceed with their escape.
NEGATIVE REINFORCEMENT
All the point on the board e.g "beware of dogs" or "watch the mines" signs.
OBSTACLES
I will put various obstactles to make the escape journey challenging. I'll include things such as
- Dogs
- Security gaurds
-Flood lights
- Mines
MEANS
There are so many ways possible to make the escape of the player aka the prisoner possible. The fact that there will be be daylight and night routes on the board, the player can decide which route to use to escape hence the night route will make the player less likely to be caught.
REWARDS
Players will get rewards from the DELIVERY pick up cards. This could include things like
-Money
-Food
and each item will recieve some sort of points. Once the player has recieved their "rewards" they will have a go at the spinner. This will be a seperate little round board, scaled 1 to 10 and whatever number the arrow lands on will be the number of points the player will recieve.
VICTORY CONDITIONS
Bascially you will be able to tell the level you are at, from the number of items you have left to collect. So once all the items have been collected, you can then escape the prison! Or the the number of players that have been caught and sent back to maximum security prisons ( aka meaning they are out of the game) will indicate the level you are at till you win the game.
So these are my ideas so far, they are likely to change but that's it so far on Brads game, im still thinking of the layout of the game. Im worried that my game might last over 20mins but im yet to experiment and see how it goes.
Sunday, 9 November 2008
Idea Idea
Clue DOE
"The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out."
Info from www.boargamegeek.com
Monday, 3 November 2008
A Mummys Tale
so im thinking of creating a mummy and animating it, for my board game. so here are two different styles used to create/build a mummy and animate is too.
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