Sunday, 30 November 2008

SUCCESS...ummm so i seem to think!

WO HA! I devoted all my time this weekend to work on brads game, and i think i got it. After getting friends to criticize and play the game to i was able to discover some interesting things they thought, and also changed afew rules and ideas for the game and yes the layout of the board. I decided to theme my game. Like i said the name of the game is LIGHTS OUT and it will be set during the Medieval ages. While researching i came across this site
http://www.middle-ages.org.uk/middle-ages-torture.htm . which i thought was interesting but not very helpful. I was lucky enough to also discover that there is a prison exhibition near Pitchers and piano, so i intend to go there this week and mayb il be inspired by something. Il soon be posting pics on how my board currently looks like

Friday, 21 November 2008

Reflection

I just came out of Joolz SSP lecture, and i realized i need to get more focused. In a sense off "career direction". We were asked to list what we are doing to develop ourselves as a practitioner. While listening to what others where saying, i came to realize there is a lot i am not doing and i SHOULD be doing at this stage. So im writting this to remind myself (for futures sake) or help on of you, if you didnt attend the lecture, i would appreciate some other forms of examples, so please leave a comment. Thanks!

What are u doing to develop yourself??
- Improve 3d skills by making small random animations, which will further develop ur practical skills
- Start thinking of your "style" ...what will make u stand out from the person next to u
- Draw draw ...DRAW! and take advantage of the life drawing classes
- Join some sort of multimedia community...to see other peoples works and "expand ur mind" (one example i got today was www.deviant.com)
- Begin to network with other practitoners
- Follow up on our indusrty so you are aware of e.g. qualifications needed, latest changes and why, techniques etc. ( this could then help you narrow down on what area you wana specialize in) Yes im doing multimedia, Virtual enviroments to be specific but what REALLY REALLY REALLY gives me that BUZZ????
- Collaborate with people in other courses a.k.a networking, and we all know the benefits of that.

So there is my reminder list that i will look into term two perhaps and see my progress

Tuesday, 11 November 2008

Robot Hand

LIGHTS OUTTTTTTT

Believe it or NOT ...i've been in BOARDING school every since i stepped out of nursery! No my parents didnt abandon me, however, the were very busy. So my brothers and i were put into boarding school, and i never left since! well then i came to trent. So the term LIGHTS OUT is embedded in my head, thus this shall be the name of my game! Wether i choose to do a Prison Break themed game, or a Boarding game, the name shall still remain LIGHTS OUT!

So here's one concept of the game,

HOW WILL THE PLAYER START THE GAME??

Each player will either pick a card, telling them their route or way of escaping. or they could choose which route they want from a list provided. Though choosing could cause potential chaos, so, players could roll a die and according to the number they score, they'll pick according to the way the options are numbered.

OBJECTIVE OF THE GAME IS TO?

Go around the board collecting the items required to escape the prison. e.g spade, hammer, gun, bomb etc. Then once the player has collected everything they need they can then start to escape the prison. Collecting all the things means that there will be less chances of them getting caught! However the player can choose to escape if they feel like they dont need a specific item e.g night vision glasses. Nevertheless this then increases their chances of getting caught by the prison security, aka the board. So the point is to escape and without getting caught!!! So if the player doesnt have dog food and lands and on a point where dogs are doing a patrol, they shall be caught, unless they have something to distract the does with.

POSITIVE REINFORCEMENT

WARDEN Pick up cards--- Will be avaliable for the player throughout the game, this will be a dirty cop who will be giving clues and hints/ or giving the prisoners a favour in return for a favour. E.g the warden can give you some sort of "camoflauge", by providing you with a uniform similar to his. Thus encouraging the players to proceed with their escape.

NEGATIVE REINFORCEMENT

All the point on the board e.g "beware of dogs" or "watch the mines" signs.

OBSTACLES

I will put various obstactles to make the escape journey challenging. I'll include things such as

- Dogs

- Security gaurds

-Flood lights

- Mines

MEANS

There are so many ways possible to make the escape of the player aka the prisoner possible. The fact that there will be be daylight and night routes on the board, the player can decide which route to use to escape hence the night route will make the player less likely to be caught.

REWARDS

Players will get rewards from the DELIVERY pick up cards. This could include things like

-Money

-Food

and each item will recieve some sort of points. Once the player has recieved their "rewards" they will have a go at the spinner. This will be a seperate little round board, scaled 1 to 10 and whatever number the arrow lands on will be the number of points the player will recieve.

VICTORY CONDITIONS

Bascially you will be able to tell the level you are at, from the number of items you have left to collect. So once all the items have been collected, you can then escape the prison! Or the the number of players that have been caught and sent back to maximum security prisons ( aka meaning they are out of the game) will indicate the level you are at till you win the game.

So these are my ideas so far, they are likely to change but that's it so far on Brads game, im still thinking of the layout of the game. Im worried that my game might last over 20mins but im yet to experiment and see how it goes.



Sunday, 9 November 2008

Idea Idea

So im thinking of taking this style for my animated player for andys board game. I shall have a HUGE head, little fit and hands all floating around with NO body.

Clue DOE

So i've been thinking my board game (brad's) one, and ive always liked mystery/ dectective games.....so im thinking mine, will be along the same theme perhaps.

"The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out."

Info from www.boargamegeek.com

Monday, 3 November 2008

A Mummys Tale

http://myths.e2bn.org/mythsandlegends/origins18-a-mummys-tale.html

so im thinking of creating a mummy and animating it, for my board game. so here are two different styles used to create/build a mummy and animate is too.