Tuesday, 11 November 2008

LIGHTS OUTTTTTTT

Believe it or NOT ...i've been in BOARDING school every since i stepped out of nursery! No my parents didnt abandon me, however, the were very busy. So my brothers and i were put into boarding school, and i never left since! well then i came to trent. So the term LIGHTS OUT is embedded in my head, thus this shall be the name of my game! Wether i choose to do a Prison Break themed game, or a Boarding game, the name shall still remain LIGHTS OUT!

So here's one concept of the game,

HOW WILL THE PLAYER START THE GAME??

Each player will either pick a card, telling them their route or way of escaping. or they could choose which route they want from a list provided. Though choosing could cause potential chaos, so, players could roll a die and according to the number they score, they'll pick according to the way the options are numbered.

OBJECTIVE OF THE GAME IS TO?

Go around the board collecting the items required to escape the prison. e.g spade, hammer, gun, bomb etc. Then once the player has collected everything they need they can then start to escape the prison. Collecting all the things means that there will be less chances of them getting caught! However the player can choose to escape if they feel like they dont need a specific item e.g night vision glasses. Nevertheless this then increases their chances of getting caught by the prison security, aka the board. So the point is to escape and without getting caught!!! So if the player doesnt have dog food and lands and on a point where dogs are doing a patrol, they shall be caught, unless they have something to distract the does with.

POSITIVE REINFORCEMENT

WARDEN Pick up cards--- Will be avaliable for the player throughout the game, this will be a dirty cop who will be giving clues and hints/ or giving the prisoners a favour in return for a favour. E.g the warden can give you some sort of "camoflauge", by providing you with a uniform similar to his. Thus encouraging the players to proceed with their escape.

NEGATIVE REINFORCEMENT

All the point on the board e.g "beware of dogs" or "watch the mines" signs.

OBSTACLES

I will put various obstactles to make the escape journey challenging. I'll include things such as

- Dogs

- Security gaurds

-Flood lights

- Mines

MEANS

There are so many ways possible to make the escape of the player aka the prisoner possible. The fact that there will be be daylight and night routes on the board, the player can decide which route to use to escape hence the night route will make the player less likely to be caught.

REWARDS

Players will get rewards from the DELIVERY pick up cards. This could include things like

-Money

-Food

and each item will recieve some sort of points. Once the player has recieved their "rewards" they will have a go at the spinner. This will be a seperate little round board, scaled 1 to 10 and whatever number the arrow lands on will be the number of points the player will recieve.

VICTORY CONDITIONS

Bascially you will be able to tell the level you are at, from the number of items you have left to collect. So once all the items have been collected, you can then escape the prison! Or the the number of players that have been caught and sent back to maximum security prisons ( aka meaning they are out of the game) will indicate the level you are at till you win the game.

So these are my ideas so far, they are likely to change but that's it so far on Brads game, im still thinking of the layout of the game. Im worried that my game might last over 20mins but im yet to experiment and see how it goes.



1 comment:

Philip Howlett said...

This is really good. I really understand your game from what you've written here. This has helped me out a lot with my work actually! Made it much more focused. Do you have a prototype together?