Monday, 8 December 2008
Saturday, 6 December 2008
Monday, 1 December 2008
Thanks TROY
FACE LIFT

Sunday, 30 November 2008
SUCCESS...ummm so i seem to think!
http://www.middle-ages.org.uk/middle-ages-torture.htm . which i thought was interesting but not very helpful. I was lucky enough to also discover that there is a prison exhibition near Pitchers and piano, so i intend to go there this week and mayb il be inspired by something. Il soon be posting pics on how my board currently looks like
Friday, 21 November 2008
Reflection
What are u doing to develop yourself??
- Improve 3d skills by making small random animations, which will further develop ur practical skills
- Start thinking of your "style" ...what will make u stand out from the person next to u
- Draw draw ...DRAW! and take advantage of the life drawing classes
- Join some sort of multimedia community...to see other peoples works and "expand ur mind" (one example i got today was www.deviant.com)
- Begin to network with other practitoners
- Follow up on our indusrty so you are aware of e.g. qualifications needed, latest changes and why, techniques etc. ( this could then help you narrow down on what area you wana specialize in) Yes im doing multimedia, Virtual enviroments to be specific but what REALLY REALLY REALLY gives me that BUZZ????
- Collaborate with people in other courses a.k.a networking, and we all know the benefits of that.
So there is my reminder list that i will look into term two perhaps and see my progress
Tuesday, 11 November 2008
LIGHTS OUTTTTTTT
So here's one concept of the game,
HOW WILL THE PLAYER START THE GAME??
Each player will either pick a card, telling them their route or way of escaping. or they could choose which route they want from a list provided. Though choosing could cause potential chaos, so, players could roll a die and according to the number they score, they'll pick according to the way the options are numbered.
OBJECTIVE OF THE GAME IS TO?
Go around the board collecting the items required to escape the prison. e.g spade, hammer, gun, bomb etc. Then once the player has collected everything they need they can then start to escape the prison. Collecting all the things means that there will be less chances of them getting caught! However the player can choose to escape if they feel like they dont need a specific item e.g night vision glasses. Nevertheless this then increases their chances of getting caught by the prison security, aka the board. So the point is to escape and without getting caught!!! So if the player doesnt have dog food and lands and on a point where dogs are doing a patrol, they shall be caught, unless they have something to distract the does with.
POSITIVE REINFORCEMENT
WARDEN Pick up cards--- Will be avaliable for the player throughout the game, this will be a dirty cop who will be giving clues and hints/ or giving the prisoners a favour in return for a favour. E.g the warden can give you some sort of "camoflauge", by providing you with a uniform similar to his. Thus encouraging the players to proceed with their escape.
NEGATIVE REINFORCEMENT
All the point on the board e.g "beware of dogs" or "watch the mines" signs.
OBSTACLES
I will put various obstactles to make the escape journey challenging. I'll include things such as
- Dogs
- Security gaurds
-Flood lights
- Mines
MEANS
There are so many ways possible to make the escape of the player aka the prisoner possible. The fact that there will be be daylight and night routes on the board, the player can decide which route to use to escape hence the night route will make the player less likely to be caught.
REWARDS
Players will get rewards from the DELIVERY pick up cards. This could include things like
-Money
-Food
and each item will recieve some sort of points. Once the player has recieved their "rewards" they will have a go at the spinner. This will be a seperate little round board, scaled 1 to 10 and whatever number the arrow lands on will be the number of points the player will recieve.
VICTORY CONDITIONS
Bascially you will be able to tell the level you are at, from the number of items you have left to collect. So once all the items have been collected, you can then escape the prison! Or the the number of players that have been caught and sent back to maximum security prisons ( aka meaning they are out of the game) will indicate the level you are at till you win the game.
So these are my ideas so far, they are likely to change but that's it so far on Brads game, im still thinking of the layout of the game. Im worried that my game might last over 20mins but im yet to experiment and see how it goes.
Sunday, 9 November 2008
Idea Idea
Clue DOE
"The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out."
Info from www.boargamegeek.com
Monday, 3 November 2008
A Mummys Tale
so im thinking of creating a mummy and animating it, for my board game. so here are two different styles used to create/build a mummy and animate is too.
Friday, 31 October 2008
Artist Poet & Writer

Jane Musoke-Nteyafas, is an beautiful African Artist and internationally recognized as a poet, visual artist, author and playwright. She is an inspiration to me and i decided to analyze her paintings. This piece by Jane is called Ishtar, and represents a strong, confident, beautiful, creative woman. I was hoping i would get lucky and manage to get intouch with her to hear her side of the story, on what was going on in her mind while she was painting and what she wanted the painting to say to her audience..however after relentlessly stalcking her on facebook, i have not yet heard from her. It would have be interesting to see the different interpretations we may have. Yes yours too.
Love yourself as you are. If you believe in God, trust that he did not make mistakes when he made you. There is this poisonous lie going around that people are not enough; not beautiful enough for example until they have changed themselves, you know, by lightening their skins, plastic surgery, starving themselves etc. It’s great to experiment with different looks, but when the basis of the change is based upon thinking you are not good enough or beautiful enough it’s misplaced. I have a poem called Not Good Enough based on that.
Thursday, 30 October 2008
DELIVER ME!!!!!!!!!!!
So i'm thinking i should go with the ancient Egypt theme for my board game. Right after i decided this, i remembered that there was the movie Prince of Egypt. I love the visuals,as you saw above, the voice cast is amazing, it contains fabulous art work, the songs are powerful and moving and it is definitely one of my best animated movies.
Tuesday, 28 October 2008
Textures...aka The Art Of Seeing

wool fabrics have a greater bulk than other textiles and retain air, which causes the product to retain heat. Its very ironic that i hate sheep, i think they are dirty animals but at the end of the day i wear colthes made out of wool. Considering the fact that, wool off a sheepcontains high level of grease as well as dirt,
dead skin, sweat residue, and vegetable matter. So i thought it would be an interesting
texture.I love the rough texture of trees and some smell appealing to me. Ifeel like all the lines on them tell a story of some sort, they associate themselves with "age" just as the wrinkles on e.g my fathers face. Lastly, i love the curves and designs of this pillar. Its made of steel. Simple but yet captivatin to me.
DISCOVERING ANCIENT EGYPT
Board games were a favorite pastime in Egypt, and Senet was the most popular of these. It was played by two people, either on elaborate carved and inlayed boards like the one found in Tutankhamen’s tomb, or simply scratched into the earth. The oldest known representation of Senet is in a painting from the tomb of Hesy, from 2686 BC.
Monday, 20 October 2008
I hope i make the right decision
Wednesday, 15 October 2008
PASSION or LOGIC...
Saturday, 31 May 2008
Flash GEEK has to COME OUT!


Bruno Bozzetto born in Milano , Italy , in 1938 created his first animated short "Tapum, the weapons' story" back in 1958 at the age of 20, (MMmmmmmh okay zia you got one year to make something happen!!!!!!). One of Bozzetto's most famous creations was a character known as "Mr Rossi". Bruno Bozzetto produced many animations screened all over the world, despite their simplicity he has received many awards including The Golden Bear Award for "Mr Tao" at the Berlin Film Festival and an Oscar Nomination for "Grasshoppers" in 1991.
Thanks to his keen interest in 2D animation technique he creates “Europe&Italy”, the very first of the many animations created with macromedia flash. Since 2000 he has been devoting his time to Flash animations for the web gaining great success. Do browse through his website is www.bozzetto.com. DAMN...IM INSPIRED!!!!!
?????
Ambitions hit the pinnacle
I could not embed the work they have done however i came across some random ones on you tube.
Thursday, 29 May 2008
Globalization, Digitalization,
"Anthropology is engaged with issues of the global flows of people and goods, human rights and social justice, global feminism, technology adoption, the social effects of the environmental degradation, and local sustainability practices—all issues that have become important to designers."
However when it comes to the relationship with designers, Anthropologists look into "how to better communicate their insights to wider society". She says "The focus of design anthropology is on connecting the process of design to the meanings and functions designed artifacts have for people". For example, how developing technologies can lead to social So what specific issues does it address that relate to design???
H. Russell Bernard, the leading authority on anthropological research methods, describes four problem areas of anthropology:
- The nature-nurture problem (ex. Is it biology or environment that causes humans to respond to something in a particular way?)
- The evolution problem (ex. How do things expand and change over time?)
- The internal-external problem (ex. What are the ways in which behaviors are influenced by values or environmental conditions?)
- The social facts or emergent properties problem (ex. How are people influenced by social forces that emerge from the interaction of humans, but which transcend individuals?)
I like the fact that design anthropology can help a designer like me to feel more confident when it comes to understanding the aftermath of past, present and future global communication, artifacts, .
DIRECTOR GURU
For people in the advertising world, the name Lee Clow would immediately resonate with power and creativity.
Lee Clow is currently the Chairman and Chief Creative Officer of TBWA/Worldwide for nearly 30 years now. He is sometimes referred to as "advertising's art director guru." Lee Clow has been responsible for some of the most creative advertising in the world today and every few years he just keeps outdoing himself as he believes advertising is not just a business, its an art and thus bases his work on the slogan,
"It's not what you want to say. It's what they want to hear."
Clow’s masterpiece has been described as, the greatest commercial of all time, the best commercial that almost didn’t air. This commercial sparked the Apple launch of the Macintosh back in 1984. Check it out and let me know what you think!!
Wednesday, 28 May 2008
The wait is over
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