Tuesday, 30 March 2010

Artefact 3 - Evaluation

TONE

"Tone refers to shading of light and dark on an object"

Frederick Palmer argues that tone maybe use to evoke a sense of space and distance or convey harmony etc. My aim was to find out whether it is true that tone can make people perceive spaces differently and the moods and ideas they communicate to a viewer. How far do tones go out in assisting textures in two dimensional screen surfaces appear believable and of a 3dimensional nature? Bruce Block argues that “the basic visual components are space, line, shape, tone, colour, movement and rhythm. These visual components are found in every picture we see. Actors, locations, props, costumes, and scenery are made up of visual components. A visual component communicates moods, emotions, ideas and most importantly gives visual structure to what we’re watching”.

I modelled a kitchen/ living room environment to demonstrate this. I used architectural and design and textures and lit the environment several different ways.

I then compared it with images of the original kitchen. After questioning my focus group about my artefact, it occurred to me that you cannot fully isolate one depth cue from the rest to get an accurate result. I noticed that visual components or depth cues all interrelate and affect each other. Looking at my test images I noticed that its things like shadows that make an environment appear to have depth. It is the light source that generated the shadows, which made the textures of the environment appear more realistic. Without the light source the textures would be flat and the space of the environment would be perceived differently. Lighting does not only bring about the 'real' textures it also conjures up the mood of the space. The light source of these images was set to be in the evening thus giving the environment a relaxed. Therefore for my fourth artefact I want to test different sources of light and how they can make the viewer perceive an environment differently.

Monday, 22 March 2010

Artefact 4 - Merging of Virtual and Real environments

The aim of this artefact is to see whether there will be a distinct difference between the building i created in a 'virtual environment' and the picture taken of a 'real environment'. I manipulated these images using photo shop. I played around with the adjustments with the auto levels and auto contrasts and positions of the building, in an attempt to make it look as 'realistic' as possible. Has this successfully been achieved? If not, what would you say is making the following images appear 'not real' ?


Playing with the Auto levels

Different position
Try three - I placed the building in a different position

Try two with auto colour adjustment.

Try one with no auto colour adjustment on photo shop.

This the original picture

Sunday, 21 March 2010

Artefact 3 - Evaluation ( Not Final )

It is depth cues like movement, rhythm, shape, colour and tone assist us in determining how believable our three-dimensional worlds appear in a two-dimensional screen surface. These are considered some of the crucial elements that make people perceive these spaces differently whilst simultaneously communicating moods, emotions and ideas.

My aim was to find out whether it is true that textures can make people perceive spaces differently and the moods and ideas they communicate to a viewer. How far do textures go out in assisting to make two dimensional screen surfaces appear believable and of a 3dimensional nature. Bruce Block argues that “the basic visual components are space, line, shape, tone, colour, movement and rhythm. These visual components are found in every picture we see. Actors, locations, props, costumes, and scenery are made up of visual components. A visual component communicates moods, emotions, ideas and most importantly gives visual structure to what we’re watching”.

After questioning my focus group about my artefact, it occured to me that you cannot fully isolate one depth cue from the rest to get an accurate result. I noticed that visual components or depth cues all interelate and affect each other. Looking at my test images i noticed that its things like shadows that make an environment appear to have depth. It is the light source that generated the shadows, which made the textures of the environment appear more realistic. Without the light source the textures would be flat and the space of the envrionment would be percieved differently. Lighting does not only bring about the 'real' textures it also conjures up the mood of the space. The light source of these images was set to be in the evenning thus giving the environment a relaxed. Therefore for my fourth artefact i want to test different sources of light and how they can make the viewer percieve an environment differently.

Personal Research Project Abstract

ABSTRACT

This paper examines the potential difference of the perception of 3d environments in comparison to a real environment. Characteristics of a 3d environment differ from characteristics of a real environment; however both environments do occasionally share and agree on some principals. My research goal was to define space and its elements and components. Find out how the perception of space differs in a real world, and live action in comparison to the 3d environments. This will generally focus on comparing a 3d fictional rendition of space to those of a live action rendition of space.

Saturday, 20 March 2010

Live Client Project




Yeiiiii ! Almost done with my Live client Project!

Thursday, 18 March 2010

Artefact 4 - The Idea

Frederick palmer argues that colour is probably the visual element to which we initially respond most strongly. He says that colour,

"Arouses feelings in us and we use it to reflect our personality and moods in the decoration of ourselves and our environment".

Therefore for this artefact i shall be testing on how the colours of a non virtual world differ or are similar to those of a real world environment. I will do this through merging a building created in a virtual world and placing it in a non virtual environment. I want to see whether there will be a distinct difference between the model and the environment.


Tuesday, 16 March 2010

Artefact 3 - The Idea

For my Third Artefact I shall analyse one other visual element of art and design TONE.Frederick Palmer argues that tone maybe use to;

Tone maybe used to create pictorial structure with balanced light and dark

Convey harmony, or disunity

Indicate dramatic contrast

Give illusion of solidarity

Suggest qualities of light

Evoke a sense of space and distance

Compose rhythms across a picture or construction and;

Pattern areas with positive and negative shapes.

My aim will be to discover on whether Palmers suggestions are true. I shall do this using the previous kitchen environment i had created and experiment on the lighting and see the effect it may have on the viewer, and so compare it with pictures that use tone as a visual element of design, of the original kitchen and how it may change ones perception of space. I think i will take three different snaps at three different times of the day, morning, noon and at night, therefore i shall be able to see the different light sources and how the appear to light the room.

Sunday, 14 March 2010

Artefact 2 - Evaluation

TEXTURES

"the visual and tactile surface characteristics of an object"

It occurred to me that for my first artefact I should have experimented on how lines and shapes make people perceive spaces differently, as lines make up shapes.

Frederick Palmer defines texture as “the surface quality of an object, its roughness and smoothness”. The aim of this artefact was to light the environment with different sources of light and see the effects it might have had on the textures and question my focus group on the results. Do the shadows created affect the "realism" of the textures?

What time of the day does this image suggest?

I personally think that in order to get a more accurate representation of the textures in the virtual environment, I should experiment with other sources of light, e.g. sunlight with yellowish sun rays, or indoor lighting. I think the room is quite dim so as to determine the textures. Nonetheless some members of my focus group noticed how the textures where not fully believable. Some surfaces e.g. the ceiling was too glossy and therefore reflective which wouldn’t normally be the case in a non virtual environment. My tutor David mentioned that the kitchen table was too busy and therefore it kind of drew the focus away from the textures, as that is what I was testing. My tutorial group also mentioned that I should have added some lights; natural shadows would have made the kitchen and living room appear slightly more realistic.

Therefore for my next artefact I shall add some lights and test on how tones can affect one’s perception of space in a non virtual environment. I will make the environments less busy, therefore it won’t lead ones eyes of my main subject.

Wednesday, 10 March 2010

Second Try on Artefact 2

Frederick Palmer defines texture as 'the surface quality of an object, its roughness and smoothness'.

The aim was to light the environment with a natural source of light and see the effects it might have had on the textures.

  • Do the shadows created affect the "realism" of the textures?
  • What time of the day does this images suggest?

I personally think that in order to get a more accurate representation of the textures in the virtual environment, I should experiment with other sources of light, e.g. sunlight with yellowish sun rays or indoor lighting. I think the room is quite dim so as to determine the textures. What do you think?


Sunday, 7 March 2010

Reflcetion on Artefact 2

It occurred to me that I need to improve my second artefact image. Several people noticed how the textures where not fully believable. Some surfaces e.g. the ceiling was to glossy and therefore reflective. My tutor David mentioned that the kitchen table was too busy and therefore it kind of drew the focus away from the textures, as that is what i was testing. My tutorial group also mentioned that I should have added some lights, natural shadows would have made the kitchen and living room appear slightly more realistic.

In order to answer my research question, which is

"Is the perception of space within the 3D Environments the same as that in a Real or Non Virtual Environment."

and in order to be able to get as accurate as possible results I would have to make a few amendments.


Friday, 5 March 2010

Artefact 2