It is depth cues like movement, rhythm, shape, colour and tone assist us in determining how believable our three-dimensional worlds appear in a two-dimensional screen surface. These are considered some of the crucial elements that make people perceive these spaces differently whilst simultaneously communicating moods, emotions and ideas.
My aim was to find out whether it is true that textures can make people perceive spaces differently and the moods and ideas they communicate to a viewer. How far do textures go out in assisting to make two dimensional screen surfaces appear believable and of a 3dimensional nature. Bruce Block argues that “the basic visual components are space, line, shape, tone, colour, movement and rhythm. These visual components are found in every picture we see. Actors, locations, props, costumes, and scenery are made up of visual components. A visual component communicates moods, emotions, ideas and most importantly gives visual structure to what we’re watching”.
After questioning my focus group about my artefact, it occured to me that you cannot fully isolate one depth cue from the rest to get an accurate result. I noticed that visual components or depth cues all interelate and affect each other. Looking at my test images i noticed that its things like shadows that make an environment appear to have depth. It is the light source that generated the shadows, which made the textures of the environment appear more realistic. Without the light source the textures would be flat and the space of the envrionment would be percieved differently. Lighting does not only bring about the 'real' textures it also conjures up the mood of the space. The light source of these images was set to be in the evenning thus giving the environment a relaxed. Therefore for my fourth artefact i want to test different sources of light and how they can make the viewer percieve an environment differently.
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