It occurred to me that for my first artefact I should have experimented on how lines and shapes make people perceive spaces differently, as lines make up shapes.
Frederick Palmer defines texture as “the surface quality of an object, its roughness and smoothness”. The aim of this artefact was to light the environment with different sources of light and see the effects it might have had on the textures and question my focus group on the results. Do the shadows created affect the "realism" of the textures?
What time of the day does this image suggest?
I personally think that in order to get a more accurate representation of the textures in the virtual environment, I should experiment with other sources of light, e.g. sunlight with yellowish sun rays, or indoor lighting. I think the room is quite dim so as to determine the textures. Nonetheless some members of my focus group noticed how the textures where not fully believable. Some surfaces e.g. the ceiling was too glossy and therefore reflective which wouldn’t normally be the case in a non virtual environment. My tutor David mentioned that the kitchen table was too busy and therefore it kind of drew the focus away from the textures, as that is what I was testing. My tutorial group also mentioned that I should have added some lights; natural shadows would have made the kitchen and living room appear slightly more realistic.
Therefore for my next artefact I shall add some lights and test on how tones can affect one’s perception of space in a non virtual environment. I will make the environments less busy, therefore it won’t lead ones eyes of my main subject.



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